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Design for Learning in Virtual Worlds (Interdisciplinary Approaches to Educational Technology), by Brian C. Nelson, Benjamin E. Erlandson
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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:
• the history and evolution of virtual worlds
• the theories behind the use of virtual worlds for learning
• the design of curricula in virtual worlds
• design guidelines for elements experienced in virtual worlds that support learning
• design guidelines for learning quests and activities in virtual worlds.
The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.
- Sales Rank: #1864388 in Books
- Brand: Brand: Routledge
- Published on: 2012-03-10
- Original language: English
- Number of items: 1
- Dimensions: 9.80" h x .50" w x 7.00" l, .0 pounds
- Binding: Paperback
- 240 pages
- Used Book in Good Condition
About the Author
Brian C. Nelson is Associate Professor of Educational Technology at Arizona State University. An instructional designer and learning theorist, he has published and presented extensively on the viability of educational virtual worlds for situated inquiry learning and assessment. Dr. Nelson’s recent writing addresses issues related to the design and evaluation of educational games, with a focus on theory-based design principles. He is currently a Co-Principal Investigator on the SAVE Science Virtual World project, and was the Project Designer on the River City project. He was a Co-Principal Investigator on two MacArthur Foundation Digital Learning grants and was also a Co-Principal Investigator on the SURGE project, creating video games to teach high school physics.
Benjamin E. Erlandson is Assistant Professor of Instructional Science and Technology with an emphasis in Digital Media in the School of Information, Technology, and Communication Design (ITCD) at California State University, Monterey Bay. In addition to teaching several courses in interactive media design/development and instructional design, Dr. Erlandson runs the Virtual Environments for Situated Inquiry of Complexity (VESIC) Lab, conducting various research studies investigating the usefulness of meso-immersive 2D and 3D virtual environments―much like those used for many popular computer games―for learning about complex systems.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Book is very nicely written. Gives a lot of examples and real ...
By StarShopper
happens to have Prof Nelson as instructor in my Virtual Worlds class. Book is very nicely written. Gives a lot of examples and real world applications. I had no idea of what I got into but after ready the book I like to learn more.
good book for a starter!
0 of 0 people found the following review helpful.
It's very interesting
By Mrs.Suchitra Yodsaneha
Ii's is very useful for me to prepare my thesis, picture are very clear make me understand. I think it's good for student who start learning in virtual worlds.
0 of 0 people found the following review helpful.
Must read for anyone involved with virtual worlds (not virtual reality)
By David Lehmann
Great insight into virtual worlds
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